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[Closed] DirectX_9_Shader with "DirectX_Shader.renderMaterial" and replaceUI:true
Sep 20, 2016 3:23 pm
Hello!
I would like to hide the user interface of my DirectX_9_Shader and I’m using replaceUI:true to do so. But when I do so some properties disappear.
The top node is TestMaterial with replaceUI:false and the bottom node is with replaceUI:true;
I would like to have access to DirectX_Shader.renderMaterial in the slate editor so I can connect different materials to it. Is there any way to have access to this while replacing the UI?
Thanks!
1 Reply
Sep 20, 2016 3:23 pm
As a way to overcome this I have been trying to find the rollouts created by the parent class with the hope that I could be able to collapse or hide them. Is there any way to loop all the rollouts in the current and parent class?