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[Closed] Diffuse map blur ?
Sep 08, 2006 4:25 am
I’m trying to make a script to change the amount of blur for the textures in the diffuse and opacity slots. so I can change it to the complete Scene, selected objects, etc.
basically I don’t know the code to access that.
but haven’t been able to.
could someone make a suggestion?
thanks,
Guillermo M Leal LLaguno
1 Reply
Sep 08, 2006 4:25 am
This is one of those times where Maxscript Listener comes in handy.
meditMaterials[<slot>].diffuseMap.coords.blur = <float>
meditMaterials[<slot>].diffuseMap.coords.Blur_Offset = <float>
meditMaterials[<slot>].opacityMap.coords.blur = <float>
meditMaterials[<slot>].opacityMap.coords.Blur_Offset = <float>
If you are looking for stuff like this or other creation/edit methods in max, try turning on Maxscript listener, do it what you want the script to do, and watch the output.