Notifications
Clear all

[Closed] Diffuse map blur ?

I’m trying to make a script to change the amount of blur for the textures in the diffuse and opacity slots. so I can change it to the complete Scene, selected objects, etc.
basically I don’t know the code to access that.

but haven’t been able to.

could someone make a suggestion?

thanks,
Guillermo M Leal LLaguno

1 Reply

This is one of those times where Maxscript Listener comes in handy.

meditMaterials[<slot>].diffuseMap.coords.blur = <float>
     meditMaterials[<slot>].diffuseMap.coords.Blur_Offset = <float>

     meditMaterials[<slot>].opacityMap.coords.blur = <float>
     meditMaterials[<slot>].opacityMap.coords.Blur_Offset = <float>
  
If you are looking for stuff like this or other creation/edit methods in max, try turning on Maxscript listener, do it what you want the script to do, and watch the output.