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[Closed] detach splines to objects
Jul 04, 2011 12:56 pm
Hello.
I was wondering if there is a way to bypass the ‘name window’ that results from the detach() Spline Operation. I have a shape containing several splines and I want to detach each of the splines to a new object. I am able to do it without using the detach() with the following:
myShape = $
for s = 1 to (numSplines myShape) do
(
indAr = for i = 1 to (numSplines myShape) collect i
newShape = copy myShape
newShape.name = myShape.name + "_dt_" + s as string
delAr = deleteItem indAr s
select newShape
subobjectLevel = 3
setSplineSelection newShape delAr
modPanel.addModToSelection (deleteSplineModifier())
collapseStack newShape
subobjectLevel = 0
)
but it is slow and it looks a little strange…
thanks!
2 Replies
Jul 04, 2011 12:56 pm
Instead of using the DeleteSplineModifier use the deleteSpline spline method. It works faster than built-in splineops.detach method because it doesn’t require #modify mode.[b]
fn detachSplines sp name: = if iskindof sp SplineShape do
(
if (num = numsplines sp) > 1 do
(
splines = for i=1 to num collect
(
s = copy sp name:(if name != unsupplied then (name + (formattedprint i format:"02d")) else name)
maxOps.colorById s.inode.handle &s.wirecolor
for k=1 to (i-1) do deletespline s 1
for k=i to (num-1) do deletespline s 2
updateshape s
s
)
)
)
[/b]