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[Closed] Deforming mesh
Feb 16, 2010 8:08 pm
Is there a decent way to figure out if a mesh is deforming? … That’s about it!
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Feb 16, 2010 8:08 pm
You could sample say every 10th Vertices, record it’s position and test it at a further point in time and see if it’s different… cue accuracy issues
If it’s a big deform you could just sample bounding box area…
Or even find all keyframes for selected object? if > 1 = animation = deformation?