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[Closed] Deforming mesh

Is there a decent way to figure out if a mesh is deforming? … That’s about it!

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(@denist)
Joined: 11 months ago

Posts: 0

you can listen “when geometry … change” event.

You could sample say every 10th Vertices, record it’s position and test it at a further point in time and see if it’s different… cue accuracy issues

If it’s a big deform you could just sample bounding box area…

Or even find all keyframes for selected object? if > 1 = animation = deformation?

 JHN

Maybe sample the obj.min / obj.max over a period of time.
-Johan

Thanks for the suggestion guys!