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[Closed] decal object
Nov 11, 2007 10:46 pm
hey there,
does someone ever made a kind of “decal object”?
I had a look at the “crysis editor” and do also know it from other level editors.
It is a “plane dummy object” that can be put over a 3d object and projects a texture with an alpha channel on top of this object, it’s material/texture, respectively. This is a great solution for bringing some dirt and stuff on a texture without destroying the object-texture’s seamless power.
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Would you need to create a “overlay” shell for the object? Or would you simply “extrude” part of the surface?
Nov 11, 2007 10:46 pm
overlay the “decal texture” with whatever texture an object beeing under this “decal object” has… hui, that sounds complicated (sorry, I’m a german guy :rolleyes: )
edit: kind of projection UVW…