[Closed] Custom mouse icon?
Ya I have a goal, I want to use every Max script command possible in one tool;)
Yes this is all Max script. The full tool has, so far, five scripted geometry plugins and this main UI. The UI is now using a createDialog with a main rollout and two sub rollouts that you see on the right side. Those sub rollouts display the rollouts from the scripted geometry objects when they are selected in the treeView. For the left side I have a dotNet flowLayOut as the main panel then I’m loading in tool strips, a label, tabControl and then a splitContainer with treeView and ListView. The tree and list are synced up so they act as one. Part of the syncing is happening via data that is stored in a struct and then converted to a dotNetMxsValue and placed in the tag property of each of the treeNodes and listItems.
Sorry, this will not be for the public but I figure I should share the ideas of how I’m building it.
That’s looks pretty intense! It’s a tool for blending animation clips I presume!?
It’s a lot of work to build all that to have a mousecursor change it’s picture
-Johan
That is the tool, It allows for non-linear animation of mouse cursors. Then I just capture the mouse cursor to an MOV on the fly. Fastest way to create a TV series ever.
:curious:
Wicked! The world of mouse cursor animations will never be the same again.
Really like to just see other peoples interfaces, can learn a lot from looking alone! Thanks for sharing!
-Johan
I’m looking for a custom cursor for my tool too.
Nice and easy to change the cursor using that dotnet line.
How the heck does one go about stopping max from resetting the cursor to one of it’s choice?
I’m trying to avoid using while loops or callbacks here for my ‘pick mode’
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Not sure off hand, I only needed them over the UI I was creating. Are you trying to use them over the Max UI and they are changing back on you?