[Closed] Custom Attribute "Node" to Script Controller
Hi,
I created a custom attribute modifier on an object, and created an attribute that is a node picker in the scene. So the artist can pick an object in the scene.
I then want to be able to create a scripted controller that will reference that custom attribute, so that the artist can change which node is used by the controller. Without having to navigate to the scripted controllers properties.
I hope this makes sense?
The problem is that when I try to assign the node to a variable in the scripted controllers editor. The custom attribute does not appear. It also does not appear in track editor.
Anyone know why?
Thanks,
I’m not sure that I follow, can you try and explain a bit more on this and maybe show your code.
Hi Paul,
I was trying to link a variable in the scripted controller to a custom attribute on another object. An attribute that was a node picker, but the scripted controller editor wouldn’t let me do it. Now I know why, because the custom attribute is not a parameter controller.
So I just hard coded the reference like this in my scripted controller to the customer attribute, and it works.
$chassi_position.modifiers[1].GroundPlane
Thanks for the quick reply,
EDIT: Why do I keep spelling ‘custom’ as ‘customer’, sorry.