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[Closed] Copy Edit_Poly modifier problem

I’ve got an issue copying Edit_Poly modifiers from one object to another. I’ve got an array of flat shapes with multiple splines. I’m extruding the splines with random heights. I need to keep a stack to enable or disable the extrusions, so I’m using an Edit_Poly modifier. Applying the random extrusions takes a bit of time, so I’d like to do that once and copy that modifier to the other objects.
When I copy an Edit_Poly modifier by hand, the extrusions are working nicely, however when I do this by script the extrusions aren’t applied. I’m wondering if I miss a step. Check out the example.

(
 	--the plane and box have the same amount of faces, though this isn't strictly necessary
 	thePlane = plane lengthsegs:2 widthsegs:3
 	theBox = box lengthsegs:1 widthsegs:1 heightsegs:1 pos:[50,0,0]
 	
 	--set up the edit poly with the extrusions
 	theMod = Edit_Poly()
 	addModifier thePlane theMod
 	max modify mode
 	select thePlane
 	subObjectLevel = 4
 	theMod.extrudeFaceHeight = 20
 	theMod.SetOperation #ExtrudeFace 
 	theMod.extrudeFaceType = 2
 	theMod.SetSelection #Face #{}--clear selection
 	theMod.Select #Face #{1,6}--select some faces						
 	theMod.Commit()
 	subobjectLevel = 0
 	
 	--copy the modifier to the box. the extrusions don't work
 	select theBox
 	addModifier theBox (copy theMod)
 )

If you copy the modifier from the plane to the box by hand, the 2 faces are extruded. Does anyone know how to do this by script?

9 Replies

In this example I tried epoly modifier in animation mode.
Also U need to check if both geo have similar number of polygons


delete objects
obj_plane = Plane length:100 width:100 pos:[150,0,0] isSelected:on
ep = edit_poly animationMode:1 currentOperation:41 --Extrude Polygon
addmodifier obj_plane ep ; max modify mode
subObjectLevel = 4
ep.select #Face #{2,7,12,15}
ep.extrudeFaceHeight = 20
ep.extrudeFaceType = 1
obj_box = Box lengthsegs:3 widthsegs:3 heightsegs:3 length:50 width:50 height:50

fn instanceEPoly mody obj = if isKindOf mody Edit_poly and mody.animationMode == 1 do
(
	if GetCommandPanelTaskMode() != #modify do SetCommandPanelTaskMode #modify
	node = (refs.dependentNodes mody)[1]
	format "NODE %
" node
	--with redraw off
	(
		--select node
		modPanel.setCurrentObject mody
		bitarray = mody.GetSelection #Face
		format "FACES %
" bitarray
		select obj
		modPanel.addModToSelection mody
		subObjectLevel = 4
		mody.select #Face bitarray --select:off
	)
)
instanceEPoly (obj_plane.modifiers[#Edit_Poly]) obj_box

It is discussed here(I think) – when Edit Poly modifier is copied by script the changes of the geometry are not transferred to the new object. The “copy” command does not works.

1 Reply
(@gazybara)
Joined: 11 months ago

Posts: 0

Hi Kostadin,
In animation mode this modifier preserves all extrusion options but not selected faces.
What is the best way to force it to refresh selection? Any suggestion?

In your example the Edit_poly modifier is defined before to be applied to the objects.

If the Edit_Poly modifier is already applied to one object(parent) and the geometry is changed – can you copy the modifier to another object(child). The “child” object must receive all geometry changes of the “parent” object? This can be done manualy, but can it be done by script?

i spent many days of my life trying find any solution to copy correctly modifiers between nodes. there is NO solution via mxs. the same answer is for question: “How to copy skin modifier?”
the answer is – nohow!

1 Reply
(@gazybara)
Joined: 11 months ago

Posts: 0

And conclusions would be:
Some modifiers for tree most important areas (modeling, unwraping and animation [rigging and skining] allow only manually cloning but not via mxs.)
Great!

i can tell you a little more… there is no universal a sdk solution as well. how the max pastes copied modifiers is ‘black box’. i couldn’t find any clue about this matter in sdk examples and documentation.

This applies an active copy of the editpoly to the box.
Might be a workaround sometimes.


(
 	--the plane and box have the same amount of faces, though this isn't strictly necessary
 	thePlane = plane lengthsegs:2 widthsegs:3
 	theBox = box lengthsegs:1 widthsegs:1 heightsegs:1 pos:[50,0,0]
 	
 	--set up the edit poly with the extrusions
 	theMod = Edit_Poly()
 	addModifier thePlane theMod
 	max modify mode
 	select thePlane
 	subObjectLevel = 4
 	theMod.extrudeFaceHeight = 20
 	theMod.SetOperation #ExtrudeFace 
 	theMod.extrudeFaceType = 2
 	theMod.SetSelection #Face #{}--clear selection
 	theMod.Select #Face #{1,6}--select some faces						
 	theMod.Commit()
 	subobjectLevel = 0
 	
 	--copy the modifier to the box. the extrusions don't work
 	select theBox
	
		
--  addModifier theBox (copy theMod)
	
	 base = $Box001.baseobject
	 instanceReplace  $Box001 $Plane001 
	 InstanceMgr.MakeObjectsUnique #($Box001) #prompt 
	 $Box001.baseobject = base

	theBox
 )

thanks for the suggestions guys!