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[Closed] copy animation from rotation_list to rotation_layer

So if I have a set of keys on an eulerXYZ under a rotation_list(), how would I go about copying the keys to an eulerXYZ under a rotation_layer()?

In Maya, I could just change the input on an animation curve from one rotation attribute to another. Is such a technique possible in Max?

I need to maintain the integrity of the animation bezier curve during transfer.

To be clear, this is between 2 different objects…

Thanks,

Alec

2 Replies
 PEN

Copy and paste the controller from one object to another.

Ah. Thanks, Paul. I’d tried that but nothing seemed to be happening. I’ll try it again at work. It seems that I was able to achieve the results I was looking for at home by disabling the Base Layer (setting it’s weight to 0%) and letting the copied animation, when placed in their own component layers, drive everything.

Thanks again,

Alec