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[Closed] converting procedural maps

I’m asking lots of questions these days, I know.

I have (again) a problem.
When I export my scenes to virtools, I often recognize too late that procedural maps are not exported and kicked out of the material.

Is there a solution to render these procedural maps via maxscript?
And if so, how to do this??

thanks!

4 Replies

There is a renderMap() method which lets you create a 2D version of a procedural map (2D or 3D). It is equivalent to the Right-Click on the Material Editor Sample and selecting Render Map…, but of course can be automatized to replace all procedural maps with bitmaps pointing at rendered version of the procedural ones.

Another way would be to use the Texture Baking in Max to create baked textures for your objects…

thanks bobo,

so I will try the renderMap() function.

Oddly enough I just put together a script that from the sound of it does exactly what you’re looking for. Its up on ScriptSpot, you can check it out here http://www.scriptspot.com/download.asp?ID=3389&inf=1

man you are GREAT!!