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[Closed] convert pos and rot 3point to transform
Apr 19, 2013 9:09 pm
suppose I have position [13,3,0] and rotation [-90,0,-3.5]
how do I use pos and rot point3 values to build a transform matrix3 object?
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1 Reply
if rotation is euler angles in max system the matrix will be:
translate ((eulerangles rot.x rot.y rot.z) as matrix3) pos
-- or
translate (inverse ((eulerangles rot.x rot.y rot.z) as matrix3)) pos
depends on how you got this rotation