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[Closed] convert pos and rot 3point to transform

suppose I have position [13,3,0] and rotation [-90,0,-3.5]

how do I use pos and rot point3 values to build a transform matrix3 object?

1 Reply
1 Reply
(@denist)
Joined: 11 months ago

Posts: 0

if rotation is euler angles in max system the matrix will be:


translate ((eulerangles rot.x rot.y rot.z) as matrix3) pos 
-- or
translate (inverse ((eulerangles rot.x rot.y rot.z) as matrix3)) pos 

depends on how you got this rotation