[Closed] Convert Animation Controllers
Hi all,
Im trying to get keys from a bone structor and put them on a biped. I’ve done it frame by frame, and when I assign the biped bone controller as a PRS it works, but then it’s not biped anymore.
is there any way to convert a PRS controller into a biped (i think its Vertical_Horizontal_Turn) controller??
Cheers
I would probably take the world orientation of the bone object and set the world orientation of the biped object. That way it should convert from one controller type to the other properly. You could do position and scale as well, but that could cause issues if the skeletons aren’t exactly the same.
-Eric
I can do it frame by frame like you suggest Eric, but I was looking for a speedier method.
This is what I want, but cant seem to do:
bipedRoot.transform.controller = (boneRoot.controller) as Vertical_Horizontal_Turn
so it just copies the controllers over without having to go through each frame.