Notifications
Clear all
[Closed] Connect vertives – clean mesh as a result?
Page 2 / 2
Prev
Jan 31, 2022 11:22 pm
do those poly objects originally start as spline shapes ? and if so would you mind posting them up ?
Jan 31, 2022 11:22 pm
Sometimes the poly objects are created from splines.
Here is the same scene(max2016) with the initial splines: https://drive.google.com/file/d/14eDmMQpg88bCo4QT92_67Id2l_U2ivcQ/view?usp=sharing
I have managed to partially solve the task by using this workflow:
- use Subdivide modifier to create some edges
- remove all edges which do not connect any verts pairs I need
- remove all verts which do not belongs to the initial verts
- repeat 1-3 again to add some more edges.
-
- now I have some verts connected, so I am using poly.ConnectVertices and/or polyop.cutVerts to connect the rest of the verts.
For now this approach works as I want. It is not the fastest and the smartest, but it works.
Page 2 / 2
Prev