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[Closed] Collapsing Preset_Maker modifier

Hi,

I animated multiple objects using presets (animated one object, saved the preset, and loaded the same presets on other objects), it works great except I would like to collapse the Preset_Maker modifier keeping time offsets between objects to be able to copy these objects and offset the animations again. Currently when keeping the modifier on the objects, they are linked and I can’t manage to offset the duplicated objects separately from the original ones…

I tried OffsetManager.RemoveEffectFromNodes, on some objects it keeps the position keys, on some other it totally removes the keys. I can’t manage to get a consistent behavior

Can someone help me on this?
Thanks in advance!