Or have the app go only backwards in time and not forwards (then loops back to end), so they have to animate backwards.
Btw cheers to our fellow animators and TDs from Bosnia (:
I don’t know you guys, don’t we all work in an app already that does all that from time to time?
-Johan
Here is UIBuilder prerelease preview any and all comments are more than welcome…
marvellious, sorry if i didnt dig deep into the thread ,i guess its not maxscript thing ,anyway ,i liked it mostly the second prerelease video
Hah! Awesome! I wasn’t at work today and I just got to see this… awesome! Though I’ve seen it before…It’s great to see how much it’s improved since the last video. :bounce:
Dang! That’s awesome!
How did you do the screencap process? I wanted to do that exact thing, drag a freeform box and have it save an image. Is that via Dotnet, or would I have to do that in C#,C++ or VB?
I would very much appreciate a code snippet/reference if you wouldn’t mind No issue if you can’t.
Keep it up!
It’s C#. But you’ll have to wait for Dejan for a complete and detailed response.
it’s exactly what i’m talking about. i don’t want any kinda programming language been integrated in MAX. Give me full C# and it makes me happy.
I just can’t wait for Blur to re-upload their Python plug in. :bounce: Python is awesome!
Haven’t done any C# my self but I want to start learning quite soon. Dejan working his magic with it really got me pumped up for it.
python is very sloooooow! i’m doing the python in Maya, and in Motion builder. because there is no any other chance. but i will kill myself seeing the python in MAX.
I won’t pretend I’ve done anything too complex with it but, in my experience Python in maya is terribly implemented. It’s just MEL with “pythonic” syntax. But honestly, I didn’t do much, few scripts as part of Renderman 101 course at td-college.com, where the goal was to write a translator from Maya to .rib. It was fun but I hate Maya with a passion ever since. And in that regard, I didn’t notice any speed issues but again, I don’t think those were terribly computation intensive tools.
Ah… hmmmm… I use a little install now called Lightshot for screengrabs, but I still would like to learn about how he did that