[Closed] Changing normals doesnt save the normals?
Hey Guys, im writing a script to change my normals direction. Im changin the face normals in editable mesh using the following…
[left]setFaceNormal <mesh> <face_index_integer> <point3>
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[left]Sets the indexed face’s normal vector. As soon as you run update() on the mesh, this value is overwritten.
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my problem is however this displays the normals fine if I am in face mode when i change the normal, but when i change out of face mode the normals get reset.
I have also tryed seting the normals via the edit normals modifier(this would be preferable) but when using the following it crashes…
myFace = #{i}
myNormalSelection = #{}
valObj.Edit_Normals.ConvertFaceSelection &myFace &myNormalSelection node:valObj
print myNormalSelection
Any ideas how to set normals using the editnormal modifier on a face level?
Ok crap, it seems editnormals modifier cannot convertFaceSelection on editable meshes