[Closed] change a Node's Class ?
Hi guys! I need to change some stuffs in my recent rig! I need to know if there is a possibility to change a Node’s Class, so for eaxmple : If i have a Box in the scene and choose my filtering type to Helper it can recognize that box as a helper not a Geometry class. I was wondering if you please could help me on this ?
no you cannot reassign the class
you can possibly converting the object (if it is in fact convertable) for example from box to editablePoly or editableMesh
That’s very bad mate! Now after assigneing some Objs inested of Helpers , it’s hassele to redo them, donno maybe could get the instances!
hi,
you cannot change the class but it appears you want to change the BASEOBJECT
do this
create a sphere and a point helper , then select the sphere and then the helper
put
$[1].baseobject = $[2].baseobject
and hit enter
you replace the objects baseobject and classof will return the new class
Mark has it, here is a quick example of what it does. I was asked this privately so I thought that I would just post it here as well.
b=box()
p=point pos:[20,0,0]
m=bend()
addModifier b m
b.baseObject=copy p.baseObject
b.box=true
b.axistripod=true