Hey… umm I have a question and I wonder if anyone could help me out…
I was wondering if you need any drawing skills to become an animator (my drawing skills are very poor) and I was wondering if I use Maya 6.5 and learn the program if that would help me eventually with any other program that I might have to use (once I go to school for it).
Well thanks for your time!
I´m currendly working on an Blender like “layer” management of objects. Maybe this is an interessting topic??
So Mr Tea monkey (aka:erilaz),
Any chance of re-vitalising the CGTalk Maxscript challenge? or have you been to busy with the Commonwealth Games LOL things must be much busier in Melbourne then I remember!
I could do with another distraction from real work!
J¬
Sorry j-man, I know there’s been a lapse! I’m trying my best to revitalise the maxscript challenge soon, especially since Bobo has released his new DVDs. Keep it with me, and i’ll get onto it.
So much on right now (and no, not the games!:D)
Yea i know, everyones been a bit busy I think. No need to apologise, I’m just keeping it alive by showing some interest < :
J¬
How about a script for clearly and consisely showing memory consumption in scenes?
Things that could probably easily be calculated:
Geometry, (with optional skin data, morph targets, uv channels, selection sets, vert colours etc)
Bitmaps (including all commonly forgotten slots like projection maps, enivorments etc)
Render time stuff lik shadow maps on lights, the memory required for the frame buffer itself
Perhaps it could be used in a “scene optimiser wizard” way, so that it made suggestions based on it’s findings ie:“use point cache to lessen memory and speed up skinned and mophed objects”
1.lightwave object importer for max 8.0…that also brings in surface selections [materials]
2.lightwave scene loader too!..with lights, camera, objects
i’d PAY for this right now!..
we lost the lwo object importer capability back in max 5…
and the scene importer script is okay but OLD and not supporting lw8 capabilities
[layered object files]
this should be ‘up there’ in the must do list.
since this thread got dusty for some time, i’d like to suggest a script. not that it was a totally unique idea…
a script which creates parametrical buildings with different types of buildings like flats or skyscrapers and automatically aligns them to the edges of a selected polygon. an automatic creation of mat-IDs and UVs would be helpful to allow a quick texturing (like mat-id 1 for roofs, mat-id 2 for walls and so on…).
although we have greeble, its ouput is quite limited and unpredictable and looks good for sci-fi purposes. what do you think?
Not sure if this would qualify for a script war, but I know that I would love to be able to do this:
what I want is a script that will work in Poly mode, that will select every OTHER face, similar to rings and loops, except work with faces… and select every other face. That’s it. Seems simple enough, but what do I know about scripting… ha
Of course if this script already exists… someone throw me a bone
Of course if this script already exists… someone throw me a bone
polyboost
mark