Just letting you know the new challenge will be up in a few hours.:wip:
How about a maxscript that utilised Max 7’s editable poly GrowSelect function, and used an incremental setMapFace operation to allow creeping textures.
I only ask as i could really use one!!
I’m noticing a severe lack of attendence in the maxscript challenges. What do we need to do to make them work for you?
erilaz,
I am too slow to solve the challange in my lunch time, so please extend my lunchtime or make me faster
Still like/love to “think” about the challanges, ie the idea of generating textures with maxscript.
Maybe “challange” is a difficult approach as , – I can only speak for myself -, many tasks at work are challenges.
Georg
I scripted a tool to do something like that a couple of weeks ago while at work… will post it up when I got a mo
Hi Erilaz,
Well it has been Siggraph week so I imagine a lot of people have been busy into the lead-up to that.
I also think that some of the challenges so far have maybe been a little too in depth for a week for the normal full time employee of a 3d sweatshop. Maybe there should be two categories, a month task and a weekly task.
The weekly task would be more basic scripts, like useful functions:
select duplicate faces,
deselect invisible edges,
select spline segments that are zero length or even as stated above,
align slice plane to selected faces – i have one, download it herejonahhawk
explode elements (and many other things that were in footools once!)
or basic utilities:
coffee table script (challenge no. 1)
rename all bitmap paths
Then the monthkly taks could be something a little more full on like the footprints task,
a material converter,
project manager (to manage scene resources),
storyboard editor,
and some of the things that have already been suggested.
I’m just thinking this might help younger scripters to learn a bit more rather than feeling a bit put off by more advanced scripters.
Anyway, keep up the good work.
cheers,
Josh.
Okay! Going to start this up again next week. Had a crap load on my plate te last few weeks. I’ll make something a little easier to fill the gap between now and the new cg challenge. Stay tuned for Monday…
How about a script that mimics Maya’s append face?
It creates a face by clicking two edges instead of 3/4 verts. Small but useful timesaver.
I actually could have used that today and thought about writing a script to do it. But then I got lazy and just did it the old fashioned way. Another thing I could have used is an explode function for splines. There’s one there, but it breaks each segment into a seperate object, not each spline, unless I’m missing something.