How does it look like, will there be any more Challenges ?
I really like to enter, though it´s really a great learning possibility !
i’m not sure if anyone has suggested this but is it possible to script something for the camera movement so one could move around in a scene like in a 3D FPS game. aim with mouse and move/strafe with keyboard… recording the movement of the camera at the same time…
hi , i’m new here so i dont know if its a right place to send this post .
The created script has ability to build character skin in about 7 minutes, it can slice each part of the character to be replaced by the mesh of its bone part.
please give me your feedback (sorry for bad English)
http://youtu.be/U01DQ-D3-r0
I failed to understand How do you compute the envelope’s soft range and envelopes overlapping ranges?
[QUOTE=gabby_ovadia]I failed to understand How do you compute the envelope’s soft range and envelopes overlapping ranges?[/i use skin wrap and add detached mesh to it
with each part script can find which vert is from which part and set 0 wight to strength vert .
for soft rang, skin wrap will do that and its almost perfect and it can be edited if its necessary]
I have a suggestion…
One day i had to make an stopmotion effect, like a Clay morphing and changing the original form. I ‘ve made it manually using one model for each “frame”, and had to animate it key by key manually.
Then i was thinking about a tool with a simple UI where we could pick a list of objects on the scene and the script will sequence that objects hiding and unhiding them (visibility 0 and 1) with an option to setup the start frame the end frame and a check box with "easy in/out".
This kind of script could be very usefull and there's nothing like this on scriptspot or other resources...
It could be nice to have this tool as a script, for stopmotion simulation (in 3D) and some other situations.
I read your post, and came up with an Idea that might prove simpler – did you try animating using your key frame method to “stepped” key, ( or even check to just set the frame rate of the scene to 12fps )
Hi Gabby.
Yeah, i've animated using all the tricks to do it looks like Stopmotion (hold, low fps, etc). :) The results are cool, but the problem is that was not "fun" to manage animate hide/unhide of a sequence of deformed objects. A script could do it much better and more interactivelly. At that time i would like a tool where i could add any objects in a list and "play" it as a single object animated, but "under the hood" it's a sequence of objects.So i can deform and manipulate every frame as a real clay without modifing the poster or previous frame cause each frame will show a single object on a list.
It's a bit like the RealFlow plugin, that plays a sequence of Meshes...
But, maybe it's something "too simple" for a script challenge. :)
Then i was thinking about a tool with a simple UI where we could pick a list of objects on the scene and the script will sequence that objects hiding and unhiding them (visibility 0 and 1) with an option to setup the start frame the end frame and a check box with “easy in/out”.
Have you tried Joker Martini’s script, Key Transfer? I think this would be easy to set up with it.