[Closed] car rigging question
This is my first time making a comprehensive car rig and I have one big question for the rigging gurus here.
I have the car on a path controller. How can I set the front wheel z rotation to match the direction of the vehicle through a script controller? The way i have it now is with another dummy constrained on the same path a bit ahead of the vehicle and a lookAt controller that follows it and rotates the wheels. The drawback is that I need 2 objects being constrained on the same path at different time intervals.
Thanks in advance!
You could always use the splineOps calls and sample the path your self or you could just sample the direction of the wheels at the current frame and one frame a head.
Hi Paul,
Thanks for the quick reply but I am kind of a noob in this area. Could you be more explicit about how to do it?
Also I wanted to ask you if you know if autodeks made DVD’s with your rigging master class in 2006 and are available anywhere for purchase and if you are still planning on doing the DVD’s for CGAcademy?
Thanks again!
I am planning on doing the DVD’s but production is getting in the way. I don’t think that AD did anything with the footage of the master classes.
Oh an as far as breaking it down more well you will have to look into vector math, matrices and splineOps in Max script. Might be more then you want to deal with as a “noob” then you want to deal with.
in script , it is a little complex , but it is easy to use it . i wrote it a years ago .
let me explain it :
the script can do a simple car model , and the rigging are complete by the script .
what u need to do is :
on top view , draw a line along the way the car move . then make it as a path , draw a sphere or a box , bind it to the line , adjust the speed and the movement .
after complete the speed adjust , use the script , click buttons to set the size of the car , and pick the sphere or the box u made .(it has a animation with the line ) . then set the parameters on the script rollout interface , waving , buncing … then press ok , it will set all key completely by the script .
car move , running ties ok , attach the land ok , buncing ok … and i can modify it to fit ur need .
my msn : http://forums.cgsociety.org/ehblan@hotmail.co m” data-bbcode=”true”>ehblan@hotmail.com
my mail : http://forums.cgsociety.org/haibo.lan@gmail.co m” data-bbcode=”true”>haibo.lan@gmail.com
Thanks for the offer Hblan. I just finished mine which does pretty much the same stuff. I just needed to figure out some details to automate steering and wheel rotation but I figured it out.
Paul, you’re right, Autodesk didn’t do anything with the footage… which is a shame as one of the guys at the company I worked for was at the class and he really loved it. Your dvd’s would be a godsend but I know how production comes first. Hopefully soon
As for the vector math it’s definitely something I’ll dwelve into but I was not sure which way to apply it. I solved everyting with splineOps, lookat controllers and script controller and it works like a charm!
i am really eager to know how exactly you solved it by splineops please more endetailing would be great !