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[Closed] can animate with point curve use its point?

you know we can move the point in max but how can we use MXS to change the point position to do animate ? anybody how methods, thanks

3 Replies
 eek

setKnotPoint <shape> <spline_index_integer> <knot_index_integer> <point3>

Sets the coordinates of the indexed knot in the indexed spline. Coordinates are given in the current working coordinate system

*From the maxscript help

bit of a dupe thread, this;
http://forums.cgsociety.org/showthread.php?f=98&t=742114

problem seems to be that setKnotPoint won’t actually cause an animation keyframe to be set

 JHN

See my reply there also on some code for animating spline knots.

-Johan