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[Closed] can animate with point curve use its point?
Mar 16, 2009 2:00 pm
you know we can move the point in max but how can we use MXS to change the point position to do animate ? anybody how methods, thanks
3 Replies
Mar 16, 2009 2:00 pm
setKnotPoint <shape> <spline_index_integer> <knot_index_integer> <point3>
Sets the coordinates of the indexed knot in the indexed spline. Coordinates are given in the current working coordinate system
*From the maxscript help
Mar 16, 2009 2:00 pm
bit of a dupe thread, this;
http://forums.cgsociety.org/showthread.php?f=98&t=742114
problem seems to be that setKnotPoint won’t actually cause an animation keyframe to be set