[Closed] Can't figure out how to access member in a structure
I’m trying to use structure to mimic object oriented programming but i’m facing a problem. Here is my code skeleton :
struct myUIStruct
(
CONST_UI_WIDTH = 400,
CONST_UI_HEIGHT = 300,
theRollout,
on create do
(
rollout theRollout "Test" width:CONST_UI_WIDTH height:CONST_UI_HEIGHT
(
)
),
fn createForm =
(
createDialog theRollout
)
)
myUIStruct_Instance = myUIStruct()
myUIStruct_Instance.createForm()
I’ve got this error message :
Runtime error: Struct member access requires instance: CONST_UI_WIDTH
I’ve tried with “this” same mesage.
I’ve tried with “myUIStruct.CONST_UI_WIDTH” and it can’t found CONST_UI_WIDTH in the struct :
Unknown property: "CONST_UI_WIDTH" in #Struct:myUIStruct(
If someone can explain me what i’m doing wrong.
Thanks
in your specific case just set width and height of a dialog with createDialog (not with its rollout definition)
As simple as that, thanks DenisT.
Do you know the true reason why it’s not working in a rollout definition ?
in two words: because at the moment of on create handler (that makes rollout) definition the structure is not created yet.
that’s weird because if i’m doing this :
struct myUIStruct
(
CONST_UI_WIDTH = 400,
CONST_UI_HEIGHT = 300,
CONST_BUTTON_TITLE = "myButton",
theRollout,
on create do
(),
fn init =
(
rollout theRollout "Test" width:CONST_UI_WIDTH height:CONST_UI_HEIGHT
(
button myButton CONST_BUTTON_TITLE
)
)
)
myUIStruct_Instance = myUIStruct()
myUIStruct_Instance.init()
i’ve got the same error and the structure is created and then i’ve build the rollout (that was my first attempt). What do you thing about that ?
PS : thanks for you’re other post it’ll be usefull
check this post http://forums.cgsociety.org/showpost.php?p=6640830&postcount=7
it might be helpful for you or interesting at least