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[Closed] callBacks.addScript #anyTransformChange?

 PEN

I’m looking for a way to update a UI when any object in the scene is being moved, rotated or scaled. I have tried a couple so far with no luck. Any one know a way to get this to work?

2 Replies

It would be nice if you could make a reference to the scene root’s transform or something and have it send you a message if any of the nodes change transform.
I’m not to sure if you can via maxscript.

Only alternative i know of in mxs is to use ‘Change Handlers and When Constructs’ see mxs help on exactly that topic. They’ll send you a message when anything changes, but i think you can do transforms with it specifically.

 PEN

THanks Kees, I’m using when constructs at the moment and it is working the way that I want.