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[Closed] C# form plugins and the Tab Key
Sep 06, 2013 10:26 pm
Is there a way to allow the ‘Tab’ key to be used to cycle through controls in a c# form plugin inside of max.
Right now it seems 3ds Max captures the “Tab” key before it can be processed.
I’ve tried implementing DenisT’s code for capturing “enter” and “esc”,
http://forums.cgsociety.org/showthread.php?t=939103
which has worked in the past for me, but looks like the Tab still isnt captured. Or i’m doing something wrong…quite possible.
Does anyone know of a way to do this? I’ve seen the ‘Tab’ key work on straight net forms created in maxscript, unfortunately ours is quite large and must remain an external plugin.
Thanks.