[Closed] bvh – htr
who can exactly explain inner structure and rotations in this files and fully algorithm of this two files or who can write a maxscript that export this files from a biped
i want to write a proggram by myself at now with maxscript
i want to know how exactly this two file work
Look closer. There is enough documentation for BVH out there already. Just search for “bvh file format”
I like you.
You are very nice.
I’m sure many others will be happy to help you because your attitude is so friendly.
…not
lol
My first post was much in the same vein, but I realized he was talking about the linked site, not CGTalk, so I edited it.
If you don’t understand the BVH file, then the problem won’t be solved by explanation of BVH but explanation of rotations more generally. Do you understand Euler angles, quaternions, transformation matrices, and all of that?
i searched very much in internet but nowhere writed that the rotations in this file is what kind of rotation and what i exactly write in this file
i think that this file is lockally and parend depend but i dont know how exactly
my means this site
http://www.centralsource.com/blender/bvh/what.htm
i said that this site not have things i need
Here you go, this should help:
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html