Notifications
Clear all
[Closed] Break and Weld UV's on 100k tris meshes
Page 6 / 6
Prev
Feb 20, 2014 12:33 pm
I know it will be useful for someone. As of me, I see no use at all for this code yet. But it was funnier than a Sudoku…
…And will never forget the #all.
PD: I will also take a look at bsearch. Who knows, perhaps one day I could be a member of that Elite.
Feb 20, 2014 12:33 pm
i’m glad to see that you made exactly right conclusion about this challenge
Feb 20, 2014 12:33 pm
I cant measure any big drop in performance using converttomesh while not in Modify Panel.
For a 1M faces object it performs in 16ms (node is selected), and 78ms if Modify Panel is open.
If the node is not selected I get the same numbers across all panels.
Have you found a faster way to hold the mesh state?
1 Reply
i don’t want to convert to mesh because sometimes i want to keep a modifier stack
Page 6 / 6
Prev