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[Closed] Bone Pallet

Hi I was wondering if anyone knows how to do this.
I have a mesh with some data that goes like this

[1,50] [2,51] [5,79] [6,83]

Now what this means is local bone index is 1 and the global bone id would be 50 ext.

all the vertex weighting information references these local numbers instead of the id list

so normally i would call index 3 if i wanted to use bone 79 but this data called id 5 which does not exist in max.

Is there a way to add weights by name instead of the index id?

Or is creating a look up table type setup the only way.
If this is the only way can someone show me the fastest way to do it.

Thanks so much in advance.