[Closed] Blending Between Two Expressions
What’s a good way to get a nice smooth ‘s’ Blend between two expression controllers.
For > 0 I want one. For < 0 I need to control another but I don’t want a sharp if/then transition. I want a 0 sum game so to speak on the blend.
I’m thinking Sqrt is somehow involved but not exactly sure.
If these expressions are in script controllers then have two script controllers in a list and blend the weights of the list controllers.
Two seperate objects dummies have an expression on them being driven by a third dummy.
So as the first dummy approaches its limit I want to fade into the second dummy.
I think a good example would be a finger. One curl controller but as the first joint begins to approach its limit the second joint begins to curl.
you can use reaction controller and save yourself a big mathematical mess
I have use the technique Paul has mentioned, and it gives you a lot of control. You can even add in loads of extra stuff like noise controllers over the top, if you need to add natural variation. I have found it to be very powerful…
Good luck!
Rich