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[Closed] Blender python in 3ds max

Hello there CGSociety. I have a question about converting a script/addon that i have on blender to work on 3ds max’s python interpreter. The problem is that the script that i have had the bpy command which is foreign to 3ds max’s python. I had thought of an idea where i would compile blender and use blender as a python module for 3ds max’s python but i have been facing great difficulty. Does anyone know if my idea work if there is any other easier solution?

Thanks in advance!