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[Closed] Birth Script Operator in Particle Flow and FFD Modifiers

Hi every1
This is my first post ever I think.
I am using 3D Max…Not 4 the first time
I am using Max script 4 the first time
I will try to explain the problem
I am using a Birth Script Operator in Particle Flow; to blow some roof sheeting off of a roof.
The problem lies in that the reference Geometry that the Script uses is animated with a FFD Modifier.
The FFD animation is not showing up in the view port…unless you go forward 2 frames and back 1 frame…then it refreshes.
This is probably simple and believe me when I say “I have read so much about Max Script to no avail”
Thanks guys

Now…The script goes a followed

on ChannelsUsed pCont do
(
pcont.useposition = true
pcont.useshape = true
)

on Init pCont do
(
global Galves = $Galve_* as array

)

on Proceed pCont do
(

t1 = pCont.getTimeStart() as float
t2 = pCont.getTimeEnd() as float

if ((t1 <= 0) and (t2 >= 0)) then
(
    (
    pcont.addparticles Galves.count
    for i in 1 to Galves.count do
        (
         pcont.particleindex = i
        pcont.particleshape = Galves[i].mesh
        pcont.particleposition = Galves[i].position
        )
    )
)    

)

on Release pCont do
(

)