[Closed] Big MCG performance increase with SP3
Changsoon Eun did some nice benchmarks with SP3 installed:
http://cganimator.com/3ds-max-2016-sp3-mcg-performance-improvement/
LimitedPush.max 306.29%
cloneOnVerts.max 836.19%
extractDeltas.max 353.32%
spherify.max 319.85%
twist.max 363.97%
voxelizer.max 288.11%
Jep, SP3 is here: https://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/3ds-max-2016-service-pack-3.html
Sorry… there was a small error.
cloneOnVerts.max 2016 was 1.2fps.
So… improvement is only 585.8%
what is FPS in your case? there are two different mesh operations: create mesh and deform mesh
the first causes big mesh updating, the second is much cheaper.
Mine is scatter modifier.
I apply the modifier on the animated tube.
Then the modifier create a teapot per vertex.
So… the modifier essentially is updating mesh very frame.
As far as know, MCG does not do selective channel update yet.
I updates entire mesh all the time.
If MCG start to update only needed channel, I think we will see another performance boost.