Notifications
Clear all

[Closed] Best way to select object

Hey, I’ m working on a custom rig that is supported by some script. Everything works fine so far. However I stumbled onto 1 issue. What if I merge and duplicate my rig into the same scene ?

When I do so all my $ASceneNode stopped working correctly… So I need to find a way to acess some node no matter how many rigs there is the scene.

Lets say I have
$ctrl_hand that ischildren of $root and have them loaded in my scene 2 or 3 times.

I could rename each root, add a custom attributes on each rigs…but I guess those are just workaround. i dont have much clue about how I shold approach this

2 Replies

turns out I’ll have to use the nodeTransformMonitor

and this page show exactly what i’m trying to do
http://forums.cgsociety.org/showthread.php?f=98&t=933833

yay for cgsociety for being such an awesome place

Everything is working, my only concerns so far is: Is there any throwback of using such reference system ?

I’m thinking mostly about speed and performance :curious: