[Closed] BerconMaps development thread
At least I haven’t heard of anybody doing mental ray port. There is one for LuxRender (or at least in making AFAIK).
I managed to upload the 2012 on my web page too ( http://ylilammi.com/BerconMaps.shtml ), it also contains MultiTexture for Max 2012. BerconMaps is NOT extensively tested to work on 2012, but MultiTexture is.
- Jerry
It would be “totally rad” if you could add a checkbox to BerconTile to invert the X/R or Y/G channels with the random flipping so it could work with a normal map. I’ll take a crack at it when I get the time, but i’m not set up for C++.
What kind of settings could I use with voronoi (worley) noise for close to uniform-thickness of the cell borders? I nearly get there but not quite, which means when I want them thin, too many of the cells join together.