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[Closed] Batch Render vs Memory

Hey,

I’m currently working on a script to batch render a few gb of max scenes. The script works fine, however the more files I process, the longer 3dsmax takes for rendering. The first files take about 2-5 seconds, at file #300 it takes about 30-120 seconds…the used memory remains quite normal however…(in win task. manager)

If found this reply to a similar thread:
http://forums.cgsociety.org/showthread.php?f=98&t=663129&highlight=batch+memory

Sounds great, but I have no idea how to do that. Currently I’m using recursion to load the max files…

Any help would be most appreciated,
Max

1 Reply

Solved my problem. Just so no-one wastes time on this.