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[Closed] batch processing multiple max file
May 12, 2012 12:52 pm
I want to change active Time-Range in about 100 files in fastest way by script. this is my code:
for MaxFile in MaxFileArray do
(
disablesceneredraw()
loadMaxFile MaxFile useFileUnits:true quiet:true
animationrange = (interval 100f 500f)
savemaxfile MaxFile
enablesceneredraw()
)
but I want improve it as it possible and prevent loading any texture.
5 Replies
May 12, 2012 12:52 pm
I have already seen your script, its wonderful, but what I’m looking for is a function or something like that to prevent loading textures in memory, does your script carryout such a thing?
1 Reply
by the not loading textures what do you want to get? speed? memory saving? error message quietness?
May 12, 2012 12:52 pm
In this case speed, my files includes large textures and I had to read does textures from network.
May 12, 2012 12:52 pm
if it was me, i’d set Paul’s script running last thing before I left at the end of the day…