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[Closed] batch processing multiple max file

 MZ1

I want to change active Time-Range in about 100 files in fastest way by script. this is my code:

 
for MaxFile in MaxFileArray do
(
 disablesceneredraw()
 loadMaxFile MaxFile useFileUnits:true quiet:true
 animationrange = (interval 100f 500f)
 savemaxfile MaxFile
 enablesceneredraw()
)

but I want improve it as it possible and prevent loading any texture.

5 Replies
 MZ1

I have already seen your script, its wonderful, but what I’m looking for is a function or something like that to prevent loading textures in memory, does your script carryout such a thing?

1 Reply
(@denist)
Joined: 11 months ago

Posts: 0

by the not loading textures what do you want to get? speed? memory saving? error message quietness?

 MZ1

In this case speed, my files includes large textures and I had to read does textures from network.

if it was me, i’d set Paul’s script running last thing before I left at the end of the day…