[Closed] Ball Rotation
Okay so I am using Cuneyt Ozdas script in a rotation script to rotate a ball. Whenever I get to frame 422 the scene crashes. Any ideas?
skip 422nd frame… a frame more, a frame less… who cares.
i’m just kidding. might it be a memory issue? does it happen fore any path shape?
Yea, I’m thinking I might end up limiting my animation to under 400 frames.
So I dont believe it the path as I have tried a straight one and still got the crash. I find that it doesnt seem to be the rotation script itself as if I only do the animation in 30 frames it still crashes at 422 after the animation is done. I guess it is still calling the function though so maybe it is a memory thing. I tried increasing the heap size as well with no luck. TO me it seems like something wrong with an object or something to do with the scene. The problem with that theory though is that I have created entirely new scene and got the same result. So I believe that would mean its the script or something to do with max that isnt interacting well with it.