[Closed] Bake Material
My goal is to convert any material to the PBR pipeline. But as different materials (Vray,Corona,Arnold,Scanline) may have complex blended-mixed-composited textures on each channel, Is it possible in Max to render out only the result of each channel?
Yes, it is called “render to texture”. You will find it in the documentation for Max.
“Baking Texture” is new one:
https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-B67A2495-89E4-464A-8913-35C957E950EB
Is seems the “Baked Textrue”, create a plane with material and a camera. then it will render separate passes. now question is how we can speed it up because we don’t need GI for example.
I’m looking for Vray and Corona renderers. I really apperciate any advice about performance.
Then, just turn off GI from render settings.
There is “Material Input” render elements you can use.
Also, I have a simpleBakerScript, you can modify from here.
https://cganimator.com/simplemapbaker/
Thank You!
About the Corona renderer, I couldn’t find any “GI” option. the only method I found is to make “pass limit” to 1.
Supporting bake elements is up to each renderer.
You need to ask Corona dev.