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[Closed] Bake Material

 MZ1

My goal is to convert any material to the PBR pipeline. But as different materials (Vray,Corona,Arnold,Scanline) may have complex blended-mixed-composited textures on each channel, Is it possible in Max to render out only the result of each channel?

6 Replies

Yes, it is called “render to texture”. You will find it in the documentation for Max.

 MZ1

Is seems the “Baked Textrue”, create a plane with material and a camera. then it will render separate passes. now question is how we can speed it up because we don’t need GI for example.
I’m looking for Vray and Corona renderers. I really apperciate any advice about performance.

Then, just turn off GI from render settings.

There is “Material Input” render elements you can use.

Also, I have a simpleBakerScript, you can modify from here.
https://cganimator.com/simplemapbaker/

 MZ1

Thank You!
About the Corona renderer, I couldn’t find any “GI” option. the only method I found is to make “pass limit” to 1.

Supporting bake elements is up to each renderer.
You need to ask Corona dev.