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[Closed] Attaching animated meshes to single mesh?
Jan 25, 2008 9:17 pm
Hello everyone!
I have a serious problem. Here is it:
A have a scene with multiple animated objects/meshes. Now I would like to attach them to one single mesh, whereas the animation of every single mesh should be preserved? It it possible? I found a script on scriptspot called Attach and Preserve Animation, but it seems that it’s not working (I get an error, although all objects are Editable Meshes and vertex baked before with “Bake” by John Burnett as required). Any help is appreciated!
Thanks!
Greets
vertigo