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[Closed] Attach objects to nearest face

Hello everyone!

I have a problem over here. But I am sure you can help me. The situation:

  1. I have created a PFlow structure, that emits locked particles on a surface
  2. With the help of Bobo’s cool tool for freezing particles to meshes and Neil Blevins’s nice detacher tool I converted the particles to single meshes (let’s say spheres with the Names “PFlow_Sphere_*”)
  3. Now I would like to attach all these geometrical spheres to the mesh, they were formerly emitting from, but the attachment position should be exact like their current position (same face, same U & V coordinates)

Can that be achieved in a quick way? I have found that thread about attaching eyelashes, but couldn’t quite understand it…

Thank you very much!!!

Greets
vertigo

2 Replies

Is the mesh deforming? If not, just do a simple link.
If it is deforming, you probably want to use the Attachment Constraint?

– MartinB

1 Reply
(@vertigo)
Joined: 11 months ago

Posts: 0

Thank you for the reply, Martin.

Yes, the mesh is deforming, so Attachment Constraint is the solution. But unfortunately I had difficulties attaching objects to random faces (by scripting). So I did a workaround, using PFlow.

Greets
vertigo