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[Closed] assigning values to vertexes

hi,
my problem is a bit complicated but i’ll try to explain…

i want to know if max script can assist me in assigning values to vertexes based on interpolation between specific vertexes – for instance :
if i have a rectangle and i assign a value (color for instance) to all four corners , is it possible to automatically set the values of the remaining vertexes using linear interpolation.

the objects are more complex then a rectangle of course…

thanks in advance

1 Reply

Maybe you should store a custom attribute on your whole object. In this custom attribute, you add some variables that store your vertices’ attributes (such as color) and functions to determine the attribute of a vertex if it doesn’t have one already.