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[Closed] applying Projectionmap to omni
Mar 08, 2007 8:11 pm
Hi, I tried to apply atexture as projection map to an omni.the texture is a gradient ramp in the second slot of the materioal editor. but how can i call the the texture?
in the helpfile it says the projectorMap needs a textureMap. but underneath, it says, that a subAnim named Projection_Map must be created for the light.
how do I do that??
I read about subAnims, but couldn’t understand
and if i have more than one light, do i have to do this for each light?
1 Reply
Mar 08, 2007 8:11 pm
I don’t know if this is the way the manual describs, but it works.
I wrote:
myMap = getMeditMaterial 2
myOmni.projectormap = myMap