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[Closed] Apply linear to all animated cotroller
May 21, 2018 3:02 pm
Hey everybody
I’ve found this page [quote=] http://forums.cgsociety.org/showthread.php?f=98&t=1020938&page=2&pp=15 while i was searching, it tries to collect all animated objects in the scene at any controller or …
Now my question is how to apply linear_float to all animated controller in the selected objects or scene
3 Replies
May 21, 2018 3:02 pm
here is an idea. debug yourself:
for c in floatcontroller.classes where c.creatable and c != Linear_Float do
(
for node in nodes do
(
tpvs = getclassinstances c target:node astrackviewpick:on
for tpv in tpvs do
(
tpv.client[tpv.subnum].controller = linear_float()
)
)
)