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[Closed] appending .bip files to biped via mixer
Oct 11, 2011 5:08 pm
You cannot combine bip files by loading multiple .bips onto a biped (only one at a time).
However, you can combine bip files together using the mixer.
I’ve found very few resources (help, online, theArea, etc…) discussing this.
So, here is an example for people who come looking for a reference in the future:
( --how to combine 2 or more bip files
resetMaxFile #noPrompt; clearListener()
--acquire script's fileaddress
local sfn = getSourceFileName()
local sfnp = getFilenamePath sfn
--setup the default character&bip directories
local theBipDir = (sfnp + @"BIPS\")
--setup bip file addresses
local bipFile1 = (theBipDir + @"squatting1.bip")
local bipFile2 = (theBipDir + @"standing1.bip")
--create a bip
bipObj = biped.createNew 100 100 [0,0,50]
bip = bipObj.transform.controller
--get an instance of the mixer class, create and select 1st track
local myBipMixer = bip.mixer
appendTrackgroup myBipMixer
local theTG = getTrackgroup myBipMixer 1
local myTrk = getTrack theTG 1
--load bip file into first track
appendClip myTrk bipFile1 false 0f
--load another bip file into first track with offset
local myOffset = 5f
appendClip myTrk bipFile2 false myOffset
--mixdown tracks to keyframes on biped
mixdown myBipMixer true true 100 true 180.0
--mixdown<mixer> <KeyPerFrame:boolean> <EnforceIkConstraints:boolean> <ContinuityRange:integer> <FilterHyperExtLegs:boolean> <MaxKneeAngle:float>
copyMixdownToBiped myBipMixer --this will update the biped in the viewport
deleteTrackgroup myBipMixer 1 --cleanup leftover mixers track
)
Hope this snippet helps someone.