[Closed] animation without keyframes?
Is it possible to animate rotation, position an scale of objects without generating or using keyframes? I have to deal with hunderts of bottles and and try to avoid flooding my scene with thousends of keyframes.
yes, via various controller types noise,wave, script, expression etc. But it really depends on how complicated and varied you want your animations.
what I basically want to do is rotating an objec in a kind of sinus wave form that flattens to the end of the animation. I already wrote a script that achieves that but it works with keyframes. It sets about 10 to 20 keys, depending on the strength of an impuls. A function caluclates the number and height of the “waves”. It should look like a wave in a bottle you move. But as mentioned before I try to avoid using keyframes.
Could you please be a bit more precise on what you mean with these various controller types?
Expose Transform maybe?: http://www.youtube.com/watch?v=qzw_X-vxwYU&feature=plcp
Could you please be a bit more precise on what you mean with these various controller types?
look in max help Animation::Animation Controllers, it’s all there. My guess for the animation you describe would be a non fractal noise controller very low frequency with ramp out set to the require length.