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[Closed] animation without keyframes?

Is it possible to animate rotation, position an scale of objects without generating or using keyframes? I have to deal with hunderts of bottles and and try to avoid flooding my scene with thousends of keyframes.

4 Replies

yes, via various controller types noise,wave, script, expression etc. But it really depends on how complicated and varied you want your animations.

what I basically want to do is rotating an objec in a kind of sinus wave form that flattens to the end of the animation. I already wrote a script that achieves that but it works with keyframes. It sets about 10 to 20 keys, depending on the strength of an impuls. A function caluclates the number and height of the “waves”. It should look like a wave in a bottle you move. But as mentioned before I try to avoid using keyframes.

Could you please be a bit more precise on what you mean with these various controller types?

Could you please be a bit more precise on what you mean with these various controller types?

look in max help Animation::Animation Controllers, it’s all there. My guess for the animation you describe would be a non fractal noise controller very low frequency with ramp out set to the require length.