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[Closed] Animating topo change/boolean

hi,
ive got a little problem with animating a topologychange of an object.

what i wanna do: have a big box and each frame a new piece/box cut out and have that keyed.

what i got:



(
	fn test obj frame Objects =
	(
		with animate on
		(
			sliderTime = frame		

			local PolyMod = if findItem (for o in obj.modifiers collect o.name)  "Mod" == 0 then EditPolyMod name:"Mod" else obj.modifiers["Mod"]
			
			local targetObj = copy obj
			
			convertToPoly targetObj
			

			ProCutter.CreateCutter Objects 1 True False False False False
			ProCutter.AddStocks Objects[1] #(targetObj) 1 1
			
			( 
				select obj
				modPanel.addModToSelection PolyMod
				subobjectLevel = 1
				actionMan.executeAction 0 "40021" 
				actionMan.executeAction 0 "40020"
				subobjectLevel = 0
				PolyMod.attach Objects[1] editPolyNode:obj
			)			
		)
		
		return obj
	)
	

	local theObj = $
	
	for i = 1 to 10 do
	(
		local Geoms = #(box pos:[i*0.75,i*0.75,i*0.75] length:1 width:1 height:1)
		test theObj i Geoms
		
	)

)

as you can see the cutting away is not a problem. the animating it however is for me
i allready searched for a solution but didnt find anything in that direction, if i’ve overlooked something let me know
:shrug:

3 Replies

k, usually if theres no answers its either a stupid question or impossible and everyone knows

but i know this is possible someHow
bobo, give us an insight in the nanoParticles from GI Joe ;), maybe a hint

did you just hide the original and work on a copy with a boolean modifier /geom interacting with geometry spawned from particles?

:hmm:

You mean like http://areadownloads.autodesk.com/oc/ibc09/sig09_d2_frantic01.fl v” rel=”nofollow noopener”>this one? (second half)

1 Reply
(@insanto)
Joined: 11 months ago

Posts: 0

thats the one i meant