[Closed] Animating topo change/boolean
hi,
ive got a little problem with animating a topologychange of an object.
what i wanna do: have a big box and each frame a new piece/box cut out and have that keyed.
what i got:
(
fn test obj frame Objects =
(
with animate on
(
sliderTime = frame
local PolyMod = if findItem (for o in obj.modifiers collect o.name) "Mod" == 0 then EditPolyMod name:"Mod" else obj.modifiers["Mod"]
local targetObj = copy obj
convertToPoly targetObj
ProCutter.CreateCutter Objects 1 True False False False False
ProCutter.AddStocks Objects[1] #(targetObj) 1 1
(
select obj
modPanel.addModToSelection PolyMod
subobjectLevel = 1
actionMan.executeAction 0 "40021"
actionMan.executeAction 0 "40020"
subobjectLevel = 0
PolyMod.attach Objects[1] editPolyNode:obj
)
)
return obj
)
local theObj = $
for i = 1 to 10 do
(
local Geoms = #(box pos:[i*0.75,i*0.75,i*0.75] length:1 width:1 height:1)
test theObj i Geoms
)
)
as you can see the cutting away is not a problem. the animating it however is for me
i allready searched for a solution but didnt find anything in that direction, if i’ve overlooked something let me know
:shrug:
k, usually if theres no answers its either a stupid question or impossible and everyone knows
but i know this is possible someHow
bobo, give us an insight in the nanoParticles from GI Joe ;), maybe a hint
did you just hide the original and work on a copy with a boolean modifier /geom interacting with geometry spawned from particles?
:hmm:
You mean like http://areadownloads.autodesk.com/oc/ibc09/sig09_d2_frantic01.fl v” rel=”nofollow noopener”>this one? (second half)