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[Closed] Animated vertex creation

Hi,
is it possible in Maxscript to create vertices during an animation?

Example:
At frame 0 an editable poly consists of 4 vertices.
At frame 10 one edge is divided resulting in the polygon consisting of 5 vertices.
At frame 20 the vertex is deleted again.

My current code looks like this and if I execute it the vertex is created and deleted but the createion and delete process are not animated:


  myobj1 = $plane001 
  at time 10    
 	 ( 
 	 polyop.divideEdge myobj1 1 0.5		 
 	 )
  
 at time 20    
 	 (    
 	  polyop.setVertSelection myobj1 #{5} 	
 	 myobj1.EditablePoly.Remove selLevel:#Vertex 	 
 	 )
  
  
2 Replies
 lo1

No that is not possible at all.

it’s not possible this easy way. probably the best solution will be to make all meshes in advance and animate just their visibility.
the second solution is to make your own simple object plugin which will have some animatable creation logic, and animate verticies with some deformer.
the third is to write c++ sdk editing modifier with animatable tessellation logic… but this is pretty complicated thing.