[Closed] Aligning pivot to sub-object – like an edge
I’ve spent over 45 minutes now trying to do something which takes me approx 200 milliseconds in Maya: Aligning the pivot along an edge.
I started out trying to get a Working Pivot, working by placing it onto a surface (face) but the pivot is dumb and doesn’t align with the face normal:
(Here Im trying to align the pivot to the top-most face, but it aligns to the world coords instead of the face normal)
Also tried different scripts, such as Miaau´s “Align Pivot to Direction”:
http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction
Script doesn’t work – it skews and deforms my mesh.
Can you send me the same object at miauu_u@yahoo.com. I am curious why the object is skewed. The main code that I use in my script is written by denisT. In the forum you can find more examples of how to aligh the pivot to direction(vector, normal, etc.).
Tried to, but got a reply from a email daemon that the delivery failed:
“Delivery to the following recipient failed permanently:
[email]miauu_u@yahoo.com[/email]
Technical details of permanent failure:
Google tried to deliver your message, but it was rejected by the server for the recipient domain yahoo.com by mta5.am0.yahoodns.net. [98.138.112.32].
“