[Closed] Adding Keyframes to Loft Deform_Curves
I’m just trying to do some scripting with Loft Compound objects… :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
I cannot believe just how bad the maxscript access is! I’ve been able to hack what I want to do with it, but it requires the deform curves of the Scale Twist etc… to have the same number of points as the source Path does Vertexs… Pretty sure I can’t set them by maxscript, but I need to get the subanims to be animated, trying to find an easier way of doing this apart from selecting the points, turn animate on, going to frame 1, moving the points, deleting the keyframes at frame 1 and going back to frame 0.
$Loft001.Def_Twist[1]
–returns SubAnim:Point_0
$Loft001.Def_Twist[1].controller
undefined
$Loft001.Def_Twist[1].controller = Bezier_point3()
– Runtime error: Cannot set controller
Any other thoughts??