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[Closed] Adding controllers to spline vertices in Max 2019
Jan 28, 2019 5:47 am
Hi! Max 2019 seem to have changed the way you assign controllers to animate spline vertices, and I can’t get my script to work at all now. Has anyone solved this?
tShape = SplineShape pos:[0,0,0] name:“Test_spline”
addNewSpline tShape
addKnot tShape 1 #corner #line [0,0,0]
addKnot tShape 1 #corner #line [10,10,10]
updateShape tShapestartCon = Point3_XYZ()
endCon = Point3_XYZ()animateVertex tShape #all
tShape.Master.controller.Spline_1___Vertex_1.controller = startCon
tShape.Master.controller.Spline_1___Vertex_2.controller = endCon
This will give me a
– Unknown property: “Master” in $Test_spline
But I swear it worked in an earlier version of 2019…
2 Replies
Jan 28, 2019 5:47 am
$.baseobject[#master]
that’s what i always used to get access to MasterPointController